"Flow Activities"

Every flow activity, whether it involved competition, chance, or any other dimension of experience, had this in common: It provided a sense of discovery, a creative feeling of transporting the person into a new reality. It pushed the person to higher levels of performance, and led to previously undreamed-of states of consciousness. In short, it transformed the self by making it more complex. In this growth of the self lies the key to flow activities.

It is this dynamic feature that explains why flow activities lead to growth and discovery. One cannot enjoy doing the same thing at the same level for long. We grow either bored or frustrated; and then the desire to enjoy ourselves again pushes us to stretch our skills or to discover new opportunities for using them.

Mihály Csíkszentmihályi, Flow

Disruptive Innovation

Innovation distance explains why so many of those who turn an industry upside down are outsiders, even outcasts. To understand this point we need to grasp the difference between the two types of innovation. Sustaining innovations are improvements that make the product better, but do not threaten its market. The disruptive innovation, conversely, threatens to displace a product altogether. It is the difference between the electric typewriter, which improved on the typewriter, and the word processor, which supplanted it.

Another advantage of the outside inventor is less a matter of the imagination than of his being a disinterested party. Distance creates a freedom to develop inventions that might challenge or even destroy the business model of the dominant industry. The outsider is often the only one who can afford to scuttle a perfectly sound ship, to propose an industry that might challenge the business establishment or suggest a whole new business model. Those closer to - often at the trough of - existing industries face a remarkable constant pressure not to invent things that will ruin their employer. The outsider has nothing to lose. But to be clear, it is not mere distance, but the right distance that matters; there is such a thing as being to far away.

Tim Wu, The Master Switch

You don't have wait until you know who you are to start creating

So many people get stuck on things like “being a writer” or “being an entrepreneur” and they never get around to getting things done because they’re too busy trying to figure out if their ontological state gives them permission to do the thing they want to do.

Forget about your state of being for a second. Forget about your identity for a moment. Just do something. If you’re interested in it right now, then that’s enough to try it out. You’ll find out the most valuable information about yourself not by naval gazing and analyzing your soul all day long, but by getting to know what the creative process actually feels like. 

Your sense of self will evolve and expand until the day you die. So you’ll be waiting around forever if you insist on knowing who you are before beginning the work you feel compelled to do in the moment.

Knowledge of self is the effect, not the cause of all these things.

TK Coleman, 5 Ways to Steal Like An Artist

dull activities can spark creative thinking

What if boredom is a meaningful experience—one that propels us to states of deeper thoughtfulness and creativity? That’s the conclusion of two fascinating recent studies. Boredom might spark creativity because a restless mind hungers for stimulation. Maybe traversing an expanse of tedium creates a sort of cognitive forward motion. A bored mind moves into a “daydreaming” state, says Sandi Mann, a psychologist at the University of Central Lancashire.

The problem, the psychologists worry, is that these days we don’t wrestle with these slow moments. We eliminate them (with mobile devices). This might relieve us temporarily, but it shuts down the deeper thinking that can come from staring down the doldrums. Noolding on your phone is “like eating junk food,” she says.

So here’s an idea: Instead of always fleeing boredom, lean into it. Sometimes, anyway. When novelists talk about using Freedom, the software that shuts down one’s Internet connection, they often say it’s about avoiding distraction. But I suspect it’s also about enforcing a level of boredom in their day—useful, productive monotony.

And there is, of course, bad boredom. The good type motivates you to see what can come of it: “fructifying boredom,” as the philosopher Bertrand Russell called it. The bad type, in contrast, tires you, makes you feel like you can’t be bothered to do anything. (It has a name too: lethargic boredom.)

A critical part of our modern task, then, is learning to assess these different flavors of ennui—to distinguish the useful kind from the stultifying. (Glancing at your phone in an idle moment isn’t always, or even often a bad thing.) Boredom, it turns out, may be super-interesting.

Clive Thompson writing in Wired Magazine

Stop chasing originality

The quest for originality is a distraction. It usually leads to a self-obsessive focus on saying what’s never been said when all that really matters is saying what you believe, saying what you feel, and saying what you mean. When you first start doing this, you might not sound very original, but this process is precisely how you find your voice. 

TK Coleman, 5 Ways to Steal Like An Artist

Adapting to Change

Understand the greatest generals, the most creative strategists, stand out not because they have more knowledge but because they are able, when necessary, to drop their preconceived notions and focus intensely on the present movement. That is how creativity is sparked and opportunities are seized. Knowledge, experience, and theory have limitations: no amount of thinking in advance can prepare you for the chaos of life, for the infinite possibilities of the moment. The great philosopher of war, Carl von Clausewitz called this “friction”: the difference between our plans and what actually happens. Since friction is inevitable, our minds have to be capable of keeping up with change and adapting to the unexpected. The better we can adapt our thoughts to changing circumstances, the more realistic our responses to them will be. The more we lose ourselves in predigested theories and past experiences, the more inappropriate and delusional our response.

Robert Greene, The 33 Strategies of War

Should you focus on learning the basics or developing creativity?

Putting the learning basic knowledge against the development of creative thinking is a false choice. Both need to be cultivated. The stronger one's knowledge about the subject hand, the more nuanced one's creativity can be in addressing a new problem. Just as knowledge amounts to little without the exercise of ingenuity and imagination, creativity absent a sturdy foundation of knowledge builds a shaky house.

Peter C. Brown and Henry L. Roediger III, Make It Stick: The Science of Successful Learning

Gaining new Perspective by unfocusing

Truly successful people don’t come up with great ideas through focus alone. They are successful because they make time to not concentrate and to engage in a broad array of activities like playing golf. As a consequence, they think inventively and are profoundly creative: they develop innovative solutions to problems and connect dots in brilliant ways.

In a time and age when everyone is over-scheduled and over-focused, creativity is more and more prized— it’s the key to your effectiveness and success, in life and in business.

Experts suggest that the key to being idle or to unfocusing is to diversify our activities rather than being constantly focused on a single task. To get a new perspective on something, we actually need to disengage from it. We can diversify in two ways: through mindless tasks or through a broader set of experiences.

Stanford psychologist Emma Seppälä writing in the Washington Post

The Appeal of Video Games

Good game designers know how to draw us in by catering to some very basic emotional needs. (Researcher Jane McGonigal) notes that the best games have four elements: clear goals that allow us to feel a sense of purpose; rules that make the task harder and thereby challenge our creativity; rapid feedback to chart our progress; and an experience that is voluntary.

Wouldn't it be nice if work was more like a video game? Your boss would articulate a clear mission and set of milestones you were expected to meet. You would go into the office every day and receive ongoing feedback about your progress so you could see the impact you are having.

The truth, of course, is that reality is messy. Our goals are fuzzy, our progress unclear. Video games, the majority of which now focus on getting us to cooperate rather than compete, offer a more fulfilling existence, McGonigal argues.

"We all want to find more meaning in what we do, like we're part of something bigger," McGonigal said. "Games give us a place to feel that, to cooperate and do something that is more satisfying."

Chris O'Brien, Mercury News Columnist

Meet the entrepreneur in the mirror

All humans are entrepreneurs not because they should start companies but because the will to create is encoded in human DNA, and creation is the essence of entrepreneurship.   

Whether you’re a lawyer or doctor or teacher or engineer or even a business owner, today you need to also think of yourself as an entrepreneur at the helm of at least one living, growing start-up venture: your career. 

Reid Hoffman and Ben Casnocha, The Startup of You

Experiencing Flow

Instead of using our physical and mental resources to experience flow, most of us spend many hours each week watching celebrated athletes playing in enormous stadiums. Instead of making music, we listen to platinum records cut by millionaire musicians. Instead of making art, we go to admire paintings that brought in the highest bids at the latest auction. We do not run risks acting on our beliefs, but occupy hours each day watching actors who pretend to have adventures, engaged in mock-meaningful action.

This vicarious participation is able to mask, at least temporarily, the underlying emptiness of wasted time. But it is a very pale substitute for attention invested in real challenges. The flow experience that results from the use of skills leads to growth, passive entertainment leads nowhere.

Mihaly Csikszentmihalyi, Flow: The Psychology of Optimal Experience

It was so much fun!

When Albert A. Michelson, the first person in the United States to win a Nobel prize in science, was asked at the end of his life why he had devoted so much of his time to measuring the velocity of light, he is said to have replied, “It was so much fun.’ And lest we forget, Einstein wrote his most influential papers while working as a clerk in the Swiss Patent Office. These and the many other great scientists one could easily mention were not handicapped in their thinking because they were not “professionals” in their field, recognized figures with sources of legitimate support. They simply did what they enjoyed doing.

Mihály Csíkszentmihályi, Flow

The Willingness to be Misunderstood

Invention requires a long-term willingness to be misunderstood. You do something that you genuinely believe in, that you have conviction about, but for a long period of time, well-meaning people may criticize that effort … if you really have conviction that they’re not right, you need to have that long-term willingness to be misunderstood. It’s a key part of invention.

Jeff Bezos, Amazon founder